U U U U U

Most irritating thing in Endless Online?
Without a doubt. I have no idea why people insist on using 'u' as a greeting - maybe it originated from some other game and EO got infected over time - but really, people. If you want someone's attention, mouse over and look at their name. And if you're stopping them to buy what they're wearing, don't waste your time.. they're wearing it for a reason. It's not as if you stop people in your local town centre and ask to buy their clothes (well... I hope you don't... crazy people), so why do it online?
¬¬... ignore the 'U'ers and maybe it'll die out.
Anyway, news reached my ears via the intrepid reported Espii (link to the right) that Vult has dropped the first hint about v26. Word is that it will be bringing the classses aspect into the game, and this can only be good news. Having gotten bored of levelling, I've switched my stats around to get Large Heal and the Bard spell, but healing people for 12 each time and running out of SP after the third cast really doesn't cut it when there are people with potentially 300+ hit points and green potions are so cheap.
Sure, the new bosses and tough areas are great. But I hope the classes bring in some balance. At the moment it's either:
a) go all magic
b) get KSed and killed quickly
So this is how I see the classes. It's total guesswork, so don't take it to be official or anything. As with all MMOs, these should be the basic classes and their strengths and weaknesses:
-Warrior
The standard melee class. High strength and defence.
Pros: Good for tanking.
Cons: No range attacks.
In EO terms: go for Str and Con.
-Mage
High magic attack power.
Pros: VERY powerful range attacks.
Cons: Elements will have a lot to do with attack power. Slow casting (hopefully!). SP limits.
In EO terms: Pure int.
-Healer
This is an interesting one as there's still no sign of stat increase spells (aka 'buff plz'). Aside from the usual healing magic, I hope to see some of these spells added at some point.
Pros: Every party will need one.
Cons: A pain to level.
In EO terms: Wis for healing magic, and maybe some Con for extra SP. Once the healer runs out of magic, the party is screwed.
-Archer
Well something had to be done with all the bows floating around out there!
Pros: Fast range attack
Cons: Consumable items (arrows).
In EO terms: Link bow strength to Agi. At the moment it's still linked to Str and it's rather silly for a warrior to use a bow.
No doubt there will be subclasses and hybrids as well. I just hope the update doesn't tip things even more in the magic's favour.