<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-31453470</id><updated>2012-01-02T13:55:36.978-08:00</updated><title type='text'>Not Another EO Blog!</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>23</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-31453470.post-3358537701811383135</id><published>2007-05-01T05:07:00.000-07:00</published><updated>2007-05-01T05:11:07.744-07:00</updated><title type='text'>Wow...</title><content type='html'>Well, this has been a while.&lt;br /&gt;&lt;br /&gt;-looks around-&lt;br /&gt;&lt;br /&gt;What am I doing here, you ask? Well, a friend of mine said she was visiting EO to see how it changed, so I did the same - not much fun alone. And after seeing the state of global and the community in general, plus the number of people that 'missed me', I came to a decision...&lt;br /&gt;&lt;br /&gt;I'm back on EO.&lt;br /&gt;&lt;br /&gt;Now to clean this blog up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-3358537701811383135?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/3358537701811383135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=3358537701811383135' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/3358537701811383135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/3358537701811383135'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2007/05/wow.html' title='Wow...'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115866833405849261</id><published>2006-09-19T05:10:00.000-07:00</published><updated>2006-09-19T05:18:54.076-07:00</updated><title type='text'>Well...</title><content type='html'>I noticed 26-5 is out, but while browsing the test website I found this.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://test.endless-online.com/shoutbox.html"&gt;http://test.endless-online.com/shoutbox.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;First time I've shown any speck of interest in EO for a while and it's immediately put out by the shoutbox idiocy.&lt;br /&gt;&lt;br /&gt;Looking around the blogs, I notice a lot of people have left or are taking breaks. Blog owners and regular commenters alike have found other games to be much more worthwhile. Well... I'm one of them.&lt;br /&gt;&lt;br /&gt;So until v26 hits the Main server, there will be no more updates. When that happens I'll pop in, look around, and most likely get bored fast and leave EO again. So don't expect much from the blog. EO simply isn't big enough, or eventful enough, for any blog to be kept updated. With the exception of Nezlo of course. :]&lt;br /&gt;&lt;br /&gt;Oh, btw Nez - if you need more money to put to the levelling, I can give you 100k when I can get back on main. It'll be going to a better cause than just sitting in my account.&lt;br /&gt;&lt;br /&gt;Thanks for all the comments and PMs ingame, it's been great fun keeping this blog running. Take care all of you. I'll visit sometimes. :]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115866833405849261?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115866833405849261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115866833405849261' title='107 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115866833405849261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115866833405849261'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/09/well.html' title='Well...'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>107</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115805681062650017</id><published>2006-09-12T03:20:00.000-07:00</published><updated>2006-09-12T03:26:50.636-07:00</updated><title type='text'>26-4</title><content type='html'>Latest test client is v26-4. Classes have been added, are choosable, and more quests are in. No sign of the new areas AFAIK.&lt;br /&gt;&lt;br /&gt;All info will be on Wikky's blog. I won't be on test for a while because new versions are coming down everyday and it's not really worth downloading a whole new version everyday.&lt;br /&gt;&lt;br /&gt;For the moment, I'm alternating between Diablo and RO. Diablo is fun, but a little too much effort for a lazy ass like me. So I get tired of it quite fast.&lt;br /&gt;&lt;br /&gt;And on RO I'm just trying a few different things out of interest. Most players on there go for the same two or three builds, and have completely forgotten about the status effects in the game. So I've been trying a bow with curse/blind cards and using mute arrows, then switching to the usual hydra/SW/immaterial arrow combo to finish them off while they're cursed, silenced and blinded. Working surprisingly well so far.&lt;br /&gt;&lt;br /&gt;EO still doesn't have the gameplay depth of other MMOs to keep me interested. Even though I maxed out pretty much everything on RO a while ago, there's still so many weapons, combos, status effects, elements, etc to explore for PVPing. There's probably a reason why so many people stick with the usual builds, but it's fun to experiment. I wonder if Endless will ever end up like this?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115805681062650017?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115805681062650017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115805681062650017' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115805681062650017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115805681062650017'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/09/26-4.html' title='26-4'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115766872747478969</id><published>2006-09-07T15:28:00.000-07:00</published><updated>2006-09-07T15:41:05.790-07:00</updated><title type='text'>v26.</title><content type='html'>Wicked's v26 prediction was right. It hit the test server today. Vult's also set up a mini-site for the test server at &lt;a href="http://test.endless-online.com/"&gt;http://test.endless-online.com/&lt;/a&gt; where you can download the first version of it.&lt;br /&gt;&lt;br /&gt;I'm sitting on test now watching global for the new features. Currently nobody has found the promised clases feature/NPC, two very easy quests with cheap rewards have been implemented, and the graphics have had an overhaul (slightly altered menus, interface, etc), plus a comical new sheep sprite. Apart from that, nothing much to report at the moment. Vult should be adding a lot more to it in the new few days though, so keep your eyes peeled.&lt;br /&gt;&lt;br /&gt;If any v26 testers find new features, report them to Wickedfrost who will be putting together his traditional new version guide.&lt;br /&gt;&lt;br /&gt;Ta!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115766872747478969?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115766872747478969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115766872747478969' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115766872747478969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115766872747478969'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/09/v26.html' title='v26.'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115754820175068549</id><published>2006-09-06T05:52:00.000-07:00</published><updated>2006-09-06T06:10:03.023-07:00</updated><title type='text'>The most addictive drug of all. EXP.</title><content type='html'>Just clicking on the random blog links and seeing where I ended up, when I came across Vanityx's blog.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://eoxp.blogspot.com/"&gt;http://eoxp.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I probably shouldn't be surprised, but the obsession that some people have with experience points is unbelievable. This is a game where you can access everywhere either through buying scrolls or from reaching level 8. There's no ultimate level. There's no ultimate stat. There's no uber final dungeon. There's no level requirement for equipment. Yet people like Anarky continue to play for hours and hours, racking up over 100,000 exp PER DAY.&lt;br /&gt;&lt;br /&gt;So I looked at the list for a second. And asked myself: why would they be so obsesssed with this? The monsters aren't hard to beat at level 40. The battle system isn't exactly addictive. And as for the socialising aspect, which used to be EO's strong point? Not in places like the factory. It's either running for your life or listening to the top players brag.&lt;br /&gt;&lt;br /&gt;The only reason that I can see for them doing it, is to become famous from the top 100 page. To have newbies browse the site after playing for a week or so and having just reached level 3, stumble across the top 100 and say "WOW, she's level 43! She must be really uber!"&lt;br /&gt;&lt;br /&gt;Here's an idea. Get rid of the top 100 page. With that gone, people will soon realise that there's no point at all in spending 18 hours a day getting exp when nobody's looking or making blog posts about them.&lt;br /&gt;&lt;br /&gt;Another thing I noticed is that out of the 100 names on there, there's at most 10 people who are known, interesting, nice, or generally worth talking to. The rest I know nothing about apart from that their EXP addiction is way out of hand.&lt;br /&gt;&lt;br /&gt;But there is hope! Use Espii as an example. She realised that it's not worth the stress and went to try other games, and is having a lot more fun there than she ever did on Endless. So try it. If that TNL is too high, or someone's bugging and KSing you, just ask yourself if it's worthwhile to spend so much time on something which ultimately is irrelevant. Most of EO's famous players aren't on the top 100 at all, because there's more than one way to get 'known' here.&lt;br /&gt;&lt;br /&gt;Don't stress about it. Games are supposed to be fun. If a game is getting you down, log off. The real world is a great cure for that EXP addiction. :]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115754820175068549?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115754820175068549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115754820175068549' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115754820175068549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115754820175068549'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/09/most-addictive-drug-of-all-exp.html' title='The most addictive drug of all. EXP.'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115746810951800254</id><published>2006-09-05T07:42:00.000-07:00</published><updated>2006-09-05T12:38:03.166-07:00</updated><title type='text'>Just no.</title><content type='html'>Extreme tactics don't work in EO when it comes to 'helping' Vult 'fix' problems. When Zemeckis and EE blocked in v15, Vult already knew of the problem and was working on a resolution. When Wicked told everyone how to drop steal in v20 and later how to use tsearch in v23, it was the same again - Vult KNEW it was a problem and he's still trying to find a way to stop it. All these 'extreme' measures do is make the problem 10 times worse in the meantime. It won't make him work harder to fix it, he already gives up all his free time to work on this game for the ungrateful shits that make up 99% of the server population.&lt;br /&gt;&lt;br /&gt;'But it's the only thing we haven't tried!' As if the thousands of people ALREADY using Tsearch haven't made enough of an impact. All you're doing is trying to justify being able to cheat under the guise of 'helping the game'. You're lowering yourself to their level, basically. If they're scum for doing it, so are you.&lt;br /&gt;&lt;br /&gt;So what to do? Well EO isn't moving that fast, and nothing interesting is surfacing. Most of the players who aren't powerlevelling have gone to different games for now. I suggest the following for people looking for alternatives:&lt;br /&gt;&lt;br /&gt;Ragnarok Online - A great game. The official version are pay-to-play, but there are a lot of private servers (don't ask me how) which have edited rates and are free. I'm playing the Xile servers (&lt;a href="http://www.xilero.net"&gt;www.xilero.net&lt;/a&gt;) which have boosted the rates by 1000. Basically it's like playing RO on fast forward - take a couple of weeks to max your character and learn the game, then engage in some of the best PVP fights in any game I've played. Great for a month or so away from Endless, though you may not want to go back.&lt;br /&gt;&lt;br /&gt;Flyff - Same system requirements as RO. A huge 3D game which has the unique (as far as I know) addition of being able to fly. It's great.&lt;br /&gt;&lt;br /&gt;Maplestory - Tough levelling, but hey, you're EO players so you should be used to it. Side scrolling 2D MMO.&lt;br /&gt;&lt;br /&gt;Diablo II - Heard it's good, but sadly won't be able to play. I attempted to buy it off eBay only to have the seller take the money and run. The game still hasn't arrived and I have little hope of it doing so. EDIT: Nevermind, I called my parents when I got home and they told me a CD had arrived from Canada. So that's Diablo II and I will be trying it this week.&lt;br /&gt;&lt;br /&gt;Wikky linked to Puzzle Pirates, which looks pretty good. I'll have to try that sometime. Probably when I get bored of v26. :]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115746810951800254?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115746810951800254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115746810951800254' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115746810951800254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115746810951800254'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/09/just-no.html' title='Just no.'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115702781039465135</id><published>2006-08-31T05:06:00.000-07:00</published><updated>2007-05-01T05:13:55.068-07:00</updated><title type='text'>Forum dramas</title><content type='html'>Until now I've refrained from naming individual players for criticism, because it's unfair of me to do so from here. But this is a special case, and even if I'd not named him, you'd all know I was talking about Aramax. So here we go. The story. And my thoughts on it.&lt;br /&gt;&lt;br /&gt;Unless you've been living in a hole for the past few days, you'll have undoubtedly noticed the fuss Aramax has stirred up on the forums. He's been gradually getting more and more abusive, spammy, annoying even, on the forums for several months. To be honest, he fitted right in with the rest of the people who post in the Lounge area.&lt;br /&gt;&lt;br /&gt;Until he decided to post, over 100 seperate times, an image of a dead body on the forums. Vult saw this, deleted them all, then posted an "open" letter to the community venting his anger both a) about the images, and b) about people's bitching about the forums. Aramax's response was that his images were a protest against the lack of moderation, to which Vult replied simply with "gtfo". The debate wrangled on for around 20 pages before Vult decided to delete the thread, presumably to stop the fighting (and stop EO from looking worse than it already is to prospective players/sponsors). A couple of hours later, &lt;a href="http://www.endless-online.com/forum/viewtopic.php?t=41412"&gt;this&lt;/a&gt; popped up. Basically the same letter, with additions, in a place where nobody could reply or bitch about it. Aramax found himself banned, and it seems now that any reference to the letter or moderation is deleted.&lt;br /&gt;&lt;br /&gt;So, what have we learned from this? At first I was annoyed that Vult had resorted to detectors in the first place, rather than human mods (see entry further down). Then after this incident, the fact that he decided to slap everyone on the wrist and NOT ban Aramax for it was even more worrying. Now that he's finally done it, I hope that this saga, plus the Sausage hacking incident, will finally convince Vult to wake up and do something about it. At the moment it seems he's moderating it all himself, but he can't keep this up forever, while working fulltime, AND on coding v26. Eventually it will start to slip, people will find more ways around the spam filters and we'll be back to the same old forum, with the only detectors catching innocent people out while the real spammers can do what they want, unchecked.&lt;br /&gt;&lt;br /&gt;...much like EO itself.&lt;br /&gt;&lt;br /&gt;A word to Aramax: I don't honestly think that you had this planned as a protest all along. It seems to me this was an excuse you thought up at the last second, which people believed and backed - the cause I mean, not the way you went about it.&lt;br /&gt;&lt;br /&gt;A word to Vult (not that he's reading this): Stop being so soft with the forum bans. Most of the people who cause trouble on the forum rarely play anyway, so it's not as if they'll miss the chance to post anything useful. Instead of warning, deleting, or whatever, just take them out permanently. Saves a lot of time and future deleting. There are a lot of people on the forum who I personally think deserve a perm ban and won't be missed, but I won't name them here.&lt;br /&gt;&lt;br /&gt;And to the rest of you: Give it a break. We've said our thoughts, and Vult's said his. Ultimately it's his game, his forum, and if he wants it to turn to crap then that's entirely his choice. We shouted, we complained, we pointed out the flaws, and Vult read them all, thought about it all, and hit the Delete button and kept on with 'His Way'. I'm fast losing interest in EO and its forums, so this may not be updated as often now. I'll be on RO enjoying a game with decent class, levelling, and PK systems until the much-hyped v26 hits. If you need my MSN for any reason, you can dig it up somewhere.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115702781039465135?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115702781039465135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115702781039465135' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115702781039465135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115702781039465135'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/forum-dramas.html' title='Forum dramas'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115644795185280219</id><published>2006-08-24T12:24:00.000-07:00</published><updated>2006-08-24T12:32:31.853-07:00</updated><title type='text'>Random code.</title><content type='html'>The grandad of EO blogging, Wickedfrost, has returned. WB Wikky.&lt;br /&gt;&lt;br /&gt;He created a nice bit of coding for us other bloggers to use. It saves on linking to the other 500 blogs out there in one handy button, which chooses a blog at random.&lt;br /&gt;&lt;br /&gt;Code is here:&lt;br /&gt;&lt;br /&gt;http://www.endless-online.com/forum/viewtopic.php?p=525643#525643&lt;br /&gt;&lt;br /&gt;Make your own button for it and put it wherever. I squeezed mine into the sidebar. --&gt;&lt;br /&gt;&lt;br /&gt;Btw - the blogs which are still linked, they're for my use mainly. They're the ones I check most often.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115644795185280219?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115644795185280219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115644795185280219' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115644795185280219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115644795185280219'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/random-code.html' title='Random code.'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115633846900475735</id><published>2006-08-23T05:57:00.000-07:00</published><updated>2006-08-23T06:07:49.056-07:00</updated><title type='text'>The new EO forums.</title><content type='html'>Ok, I give up. I'm posting it here because ANY criticism of the forums, ON the forums, is deleted. Here we go.&lt;br /&gt;&lt;br /&gt;Basically, Vult is making a huge mess for nothing. I understand that the new features are for security, but they're just not working. My 3-paragraph wishlist posts get ignored as spam while the same old people post 'lol at this' topics in the Lounge. The image tag and quote tag limits only hinder the people who have a lot to say. The minimum message limit is too long. The sig limit, too short.&lt;br /&gt;&lt;br /&gt;I really can't see what the point is. Why couldn't he just IP range ban Sausage, move onto the new phpBB forums and be done with it? There's no need for all these filters, detectors, limiters, etc, nevermind the fact they're about as effective as a chocolate fireguard.&lt;br /&gt;&lt;br /&gt;This is why he needs moderators. HUMAN moderators. Even the best filters and detectors are easy to get around for people who want to spam, while those who just want to post and discuss are caught out by it time after time. If there's just two or three moderators who read the forums regularly, they can delete the relevant posts. Every other forum on the internet does this, and it's 100 times more effective than this crap.&lt;br /&gt;&lt;br /&gt;Final note. If this is the kind of filter/detection overload that Vult is going to put into the game itself, then there's real problems ahead for EO. I just hope this will make him wake up and realise. And not just ignore the complaints, delete them and carry on with his head stubbornly stuck in the sand.&lt;br /&gt;&lt;br /&gt;This is make-or-break for EO now. Vult, drop the detector plans and go for the conventional human moderators. The reason no other games do things the way you're aiming for, is because it simply DOES NOT WORK.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115633846900475735?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115633846900475735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115633846900475735' title='36 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115633846900475735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115633846900475735'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/new-eo-forums.html' title='The new EO forums.'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>36</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115632976653569488</id><published>2006-08-23T03:38:00.000-07:00</published><updated>2006-08-23T03:42:46.536-07:00</updated><title type='text'></title><content type='html'>Just a quick thought, nothing to do with the RO series.&lt;br /&gt;&lt;br /&gt;Someone mentioned Flyff. This is a free game with thousands of players, yet KSing and levelling isn't a problem. How?&lt;br /&gt;&lt;br /&gt;Multiple channels.&lt;br /&gt;&lt;br /&gt;This is basically splitting the server into multiple smaller ones. You keep your character and equips/level, but you have the option of which channel to play.&lt;br /&gt;&lt;br /&gt;So players on channel 1, can't see or interact with players on channel 2. It's still the same server, same bandwidth, just effectively two smaller versions of the game.&lt;br /&gt;&lt;br /&gt;This will make the game more enjoyable - less crowding, more monsters to go around, a slower-moving global, etc. Even the admins may like it as it splits the amount of moderation needed into smaller chunks.&lt;br /&gt;&lt;br /&gt;I might expand on this later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115632976653569488?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115632976653569488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115632976653569488' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115632976653569488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115632976653569488'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/just-quick-thought-nothing-to-do-with.html' title=''/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115609048892804748</id><published>2006-08-20T09:12:00.000-07:00</published><updated>2006-08-20T09:15:54.286-07:00</updated><title type='text'>Guild Network rolls back into motion!</title><content type='html'>I bet you thought this had fizzled out and died. :P For details, read this entry:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://notanothereoblog.blogspot.com/2006/07/guild-network.html"&gt;http://notanothereoblog.blogspot.com/2006/07/guild-network.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Anyway. We finally got  it moving now. The forums are up  to act as a  central hub for it all, rather than relying on word-of-mouth.  We're considering opening the HGN up to more than just certain guilds, and even to guildless individuals to help out. So feel free to register and post.&lt;br /&gt;&lt;br /&gt;Forums can be found:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://z9.invisionfree.com/eohgn/index.php"&gt;http://z9.invisionfree.com/eohgn/index.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115609048892804748?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115609048892804748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115609048892804748' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115609048892804748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115609048892804748'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/guild-network-rolls-back-into-motion.html' title='Guild Network rolls back into motion!'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115593466811901981</id><published>2006-08-18T13:56:00.000-07:00</published><updated>2006-08-18T14:02:54.273-07:00</updated><title type='text'>1k</title><content type='html'>Sometime over the past 24 hours, this blog got its 1,000th visitor. Awesome. :D I didn't expect this to take off like it has, so thank you all for reading my silly rants. =]&lt;br /&gt;&lt;br /&gt;Not much to currently update on. Powerbomb requested that I link to him, and said he'll actually keep it updated from now on. So I will do, if only for my own convenience in keeping an eye on it.&lt;br /&gt;&lt;br /&gt;Oh, and I managed to instil a few seconds of happiness into global&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4836/3404/1600/smile.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/4836/3404/320/smile.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Moments like this give me hope for the game.&lt;br /&gt;&lt;br /&gt;Have fun out there. If not, log off and try again later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115593466811901981?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115593466811901981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115593466811901981' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115593466811901981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115593466811901981'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/1k.html' title='1k'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115573120295208582</id><published>2006-08-16T05:17:00.000-07:00</published><updated>2006-08-16T05:26:42.970-07:00</updated><title type='text'>A-maze-ing.</title><content type='html'>Wow. I think August 16th 2006 has taken the award of 'Longest, Dullest Day In History'. Or maybe it's just work that gives it that feeling. Seriously, it's like the company closed down and nobody told us. That's how slow the day is going.&lt;br /&gt;&lt;br /&gt;Anyway, bloggy time. It looks like Arvid has discovered a new hobby: maze editing. He's made a few more changes to the castle maze, expanded it EVEN MORE, and added a few new sections. I checked it out yesterday with a few guild members, and even with Arvid's hints and warping through the harder parts, it still took an hour between us. It started out with three of us, and we met more who were stuck as we went through. We helped them, they helped us, and the group reached about 15 people at one point. There's one part in particular which is a nightmare to get through. It's a large open space with only one safe path through. Deviate from that path and you warp back to the start. Crazy.&lt;br /&gt;&lt;br /&gt;Try it. Take a couple of friends and tackle it together. It's not like you have anything better to do while on EO, so why not? :P&lt;br /&gt;&lt;br /&gt;PS: A word of note, I've been getting a lot of PMs from people about a lot of things recently. It's only possible for EO to hold two PM conversations at once, so sorry if I'm slow to respond or miss your PM completely. Don't take it personally :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115573120295208582?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115573120295208582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115573120295208582' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115573120295208582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115573120295208582'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/maze-ing.html' title='A-maze-ing.'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115564717538100638</id><published>2006-08-15T05:40:00.000-07:00</published><updated>2006-08-15T06:06:15.406-07:00</updated><title type='text'>Things RO has that EO needs: part 2</title><content type='html'>Yeah, this took a while. I'm lazy and there's no massive rush to push these entries out. Anyway, sorry for the delay.&lt;br /&gt;&lt;br /&gt;Part 2 then, one which solves one of the biggest problems on Endless:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Revised EXP System&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;No screenies this time, because it's a nightmare to explain in screenshots and so easy to explain in words. Besides, the RO server I play has such a strict policy on KSing that I'd most likely get banned just for KSing for the screenshots. x.x&lt;br /&gt;&lt;br /&gt;Anyway. EO's current system rewards lazy asses and people who like to annoy others for fun. We all know how it works. Last hit gets all the EXP and drop, and the poor newb who's been chipping away its HP gets nothing at all. This is why KSing is rife, and everyone is constantly arguing and flaming or taunting each other. We see it all the time...&lt;br /&gt;&lt;br /&gt;Low level: u ass! wat u ks 4&lt;br /&gt;High level: lol i ksed a newb lmao xDDDD&lt;br /&gt;Low level: stfu&lt;br /&gt;High level: no u stfu&lt;br /&gt;-both hold Ctrl on each other for an hour or so-&lt;br /&gt;&lt;br /&gt;Now, this solution may be hard to code, but who cares. The following is NEEDED and is worth the effort. Here's how other games do it.&lt;br /&gt;&lt;br /&gt;As everyone knows, each monster gives a set amount of EXP. The EXP given should be directly proportional to the amount of damage the player does. For example, OMGCOOLMONSTER has 100 HP and gives 50 EXP. Player 1 comes along, and starts attacking it. Then player 2 appears and does the same. Poor old OMGCOOLMONSTER had no chance and gets murdered, and 50 lovely EXP points are given.&lt;br /&gt;&lt;br /&gt;Let's say player 1 had dealt 60 damage to it, and player 2 dealt 40 damage. With the split EXP, that would be 60% (30 exp) for player 1 and 40% (20 exp) to player 2. Both get rewarded based on the effort they put into it, and nobody is screwed over. Great!&lt;br /&gt;&lt;br /&gt;With this system, KSing no longer exists. If you really wanted to push the definition, you could say that player 2 stole some EXP. But he got a LOT less than he would have from finding his own monster and attacking that. Oh, that raises another point:&lt;br /&gt;&lt;br /&gt;This system would work perfectly if there was just more monsters around. It would undoubtedly be an improvement with 3 or 4 people fighting over the same monster, but if there was enough monster out there that players would have to share, there would be no reason whatsoever to KS and the situation is solved.&lt;br /&gt;&lt;br /&gt;I know Vult isn't reading this and the idea has been thrown about by me so many times on the EO wishlist forum. But I won't stop plugging this until it's added.&lt;br /&gt;&lt;br /&gt;One more thing, which I think EO should -not- take from RO. On RO, the drops go to whoever did the most damage to the monster. So it's technically possible for a high level to go over to a low level attacking a monster, hit it once, kill it and take the drop. Not cool. So here's my suggestion for that - again, may make it harder to code, but is needed.&lt;br /&gt;&lt;br /&gt;Whoever attacks the monster first gets the drops secured to them when it dies. If the player dies, the drop isnt locked by anyone and whoever's there can take it. With the current way magic works on EO, it would cause a few problems now (eg: mage could hit everything on the map, guarantee the drops, wait for others to kill the monsters then collect the loot), but hopefully v26 will balance it so we'll see then.&lt;br /&gt;&lt;br /&gt;I'm out of time. Comment and discuss please.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115564717538100638?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115564717538100638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115564717538100638' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115564717538100638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115564717538100638'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/things-ro-has-that-eo-needs-part-2.html' title='Things RO has that EO needs: part 2'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115524860839645648</id><published>2006-08-10T15:02:00.000-07:00</published><updated>2006-08-10T15:23:28.463-07:00</updated><title type='text'>Originality in EO</title><content type='html'>Regarding the comments that were left after my 'Things RO has that EO needs' post, I'm turning it into an entry of its own. Because I've been thinking along the same lines recently. So sorry people (aiixo :P) but part 2 isn't up -just- yet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The comment which got me thinking was from Kamileah. Hope you don't mind me reposting it here, Kam. Also, please note this post isn't directed at you. I'm just using your comment as the starter.&lt;br /&gt;&lt;br /&gt;"Well, Vult is trying too hard to make the game totally original, and his "originality" could go a bit too far and use a totally absurd idea, when the best choice would be going for the conventional, maybe a bit twisted, but the conventional.&lt;br /&gt;&lt;br /&gt;He tries too hard."&lt;br /&gt;&lt;br /&gt;I partially agree with this. It does seem like he's going for something not seen before, what with the introduction of frankly bizarre classes like the skeleton, panda, and orcs (Seriously Vult.. an endangered species, a fictional species, and a dead species?). But apart from the races, there's not that much originality in EO yet. The only two other completely original things I can think of are the fairysoda effect and the idea of moderating the game entirely on detection programs (which I still think is a TERRIBLE IDEA).&lt;br /&gt;&lt;br /&gt;The game layout, appearance and general feel is very similar to Dark Ages. But that's been discussed enough in other places, so I won't start here. There's also the argument that items like the Dragon Blade, Ultima Blade and D Armor were copied from other games. If we really wanted to, we could pick holes in EO and establish links to other games all day.&lt;br /&gt;&lt;br /&gt;But there's no point. The truth is that no game out there is 100% original. Even the first videogame ever, Pong, was inspired by tennis. With all the creation in the world, some ideas are bound to influence or appear similar to others. It doesn't always mean it's intentional.&lt;br /&gt;&lt;br /&gt;Furthermore there's nothing wrong with an idea that works! Taking the example from my previous entry reagarding player shops, the reason most MMOs have these are because they're so popular and work so well. If it was left out of EO purely on the grounds of 'not being original enough', the game would miss out on a great feature.&lt;br /&gt;&lt;br /&gt;Which is why I don't see anything wrong with copying ideas from other games. EO can still be different and innovative without having to avoid features from other MMOs. A few months ago Wickedfrost suggested using the softpad technology to make Endless playable on PDAs. How cool would that be? I believe this would also be the first time any online game has tried such a thing, if it were to happen.&lt;br /&gt;&lt;br /&gt;One final point. Classes are rumoured to be introduced in v26. I hope Vult sticks to the traditional classes of fantasy games (warrior/mage/ranger/healer) when this is added, and not try to be too original. Looking at the current state of EO, you could easily come up with classes such as: beggar, backstabber, drama queen, KSer, irritating ctrl-humping bard.... :P&lt;br /&gt;&lt;br /&gt;Off now. Ta-ta.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115524860839645648?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115524860839645648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115524860839645648' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115524860839645648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115524860839645648'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/originality-in-eo.html' title='Originality in EO'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115507889683462677</id><published>2006-08-08T16:07:00.000-07:00</published><updated>2006-08-08T16:14:56.836-07:00</updated><title type='text'>Quickie</title><content type='html'>Just been talking to a guy igame named Kalori. He requested that I check out his blog, so I did. Impressed with the first entry, so duly linked him.&lt;br /&gt;&lt;br /&gt;Over there. -------&gt; &lt;br /&gt;&lt;br /&gt;Side note: After talking for a little while, it turns out that Kalori is from the town that I currently live in. It's the second time I've met someone with connections to Northampton on EO.&lt;br /&gt;&lt;br /&gt;Proof that it's a small world, made even smaller by the internet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115507889683462677?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115507889683462677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115507889683462677' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115507889683462677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115507889683462677'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/quickie.html' title='Quickie'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115498274903626839</id><published>2006-08-07T13:02:00.000-07:00</published><updated>2006-08-07T13:32:29.093-07:00</updated><title type='text'>Things RO has that EO needs: part 1</title><content type='html'>Kay, as promised. I play way too much RO, and it has a lot of features EO would do well to copy.&lt;br /&gt;&lt;br /&gt;First off: Player-owned stores.&lt;br /&gt;&lt;br /&gt;I know a lot of games have this other than RO, but it's the example I picked. Here's how it works.&lt;br /&gt;&lt;br /&gt;Player decides he needs to sell something. Rather than run around shouting "SELLING STUFF", he simply decides to set up a store and wait for buyers to come to him. This way he can get on with other things, and maybe even leave the game running and go off to that thing called "a life".&lt;br /&gt;&lt;br /&gt;So. Player sets up a shop. On RO it's a simple case of learning the skill, then pressing the corresponding hotkey... it can work exactly the same on EO. This window appears. At the top is the player's inventory, at the bottom is the soon-to-be store.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4836/3404/1600/playershop01.0.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/4836/3404/320/playershop01.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Player drags the items for sale into the shop window, sets a price and a name for the store. Please note, I know a piece of empirium is not worth 123 mill... this is just an example :P&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4836/3404/1600/playershop02.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/4836/3404/320/playershop02.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Once it's all done, hit OK. The shop appears in a window on the player's screen.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4836/3404/1600/playershop03.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/4836/3404/320/playershop03.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And that's it!The shop closes automatically when all items are sold out or the player dies. Said player is now free to go off and do whatever, and wait for a buyer. And there's NO risk of being scammed (unless you were stupid enough to put the wrong price or item up, in which case it's your own fault).&lt;br /&gt;&lt;br /&gt;It really is a much easier, more efficient and less spammy way to advertise and trade. Let's look at it from the buyer's point of view. In this screenshot I've gone to a well known trading spot, where players gather to vend en masse. In EO terms, this place would be Aeven Square. Or maybe get rid of the disco and set up an area there for vending?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4836/3404/1600/playershop04.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/4836/3404/320/playershop04.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Quite simple. The speech bubble is the shop name. Double click it to open the shop, which will look like this.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4836/3404/1600/playershop05.jpg"&gt;&lt;img style="cursor: pointer;" src="http://photos1.blogger.com/blogger/4836/3404/320/playershop05.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Items the player is selling on the left. Drag the item you want over to the right and hit Buy to complete the purchase. It really couldn't be simpler.&lt;br /&gt;&lt;br /&gt;Implementing this on EO would have a whole variety of benefits.&lt;br /&gt;&lt;br /&gt;- Would DRASTICALLY cut down on the number of scams, assuming the seller sets the correct price. Even if they don't, they will not be able to complain as it would be their mistake and no ill-intent from the buyer.&lt;br /&gt;-Reduce the amount of spam selling in Aeven Square and other places.&lt;br /&gt;-Eliminate the last practical use for global, meaning it can be removed and save even more bandwidth.&lt;br /&gt;-Make moneymaking easier for new players.&lt;br /&gt;&lt;br /&gt;Do it Vult, you know it makes sense. Learn the skill somewhere - maybe the requirements could include Cha, so it finally has a use. All good salesmen need charisma! Then it works like any other skill. Hit the hotkey and vend away.&lt;br /&gt;&lt;br /&gt;I can't think of a reason not to implement this. If you can, comment. Ta.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115498274903626839?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115498274903626839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115498274903626839' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115498274903626839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115498274903626839'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/things-ro-has-that-eo-needs-part-1.html' title='Things RO has that EO needs: part 1'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115452878600813160</id><published>2006-08-02T07:04:00.000-07:00</published><updated>2006-08-02T07:26:26.056-07:00</updated><title type='text'>general idiocy</title><content type='html'>Not much to update on, since very little happens on EO that's interesting. Whenever I log on, it's a dormant friends list and the same old thing on global:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4836/3404/1600/untitled.1.png"&gt; &lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/4836/3404/320/untitled.1.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;No matter how many times I see it, it's still shocking. Like a cesspool of stupid.&lt;br /&gt;That's the price of a free game, I guess.&lt;br /&gt;&lt;br /&gt;Coming soon: 'Things RO has that EO needs to have'.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115452878600813160?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115452878600813160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115452878600813160' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115452878600813160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115452878600813160'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/08/general-idiocy.html' title='general idiocy'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115421084125336363</id><published>2006-07-29T14:25:00.000-07:00</published><updated>2006-07-29T15:07:21.780-07:00</updated><title type='text'>U U U U U</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4836/3404/1600/untitled.0.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/4836/3404/320/untitled.0.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Most irritating thing in Endless Online?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Without a doubt. I have no idea why people insist on using 'u' as a greeting - maybe it originated from some other game and EO got infected over time - but really, people. If you want someone's attention, mouse over and look at their name. And if you're stopping them to buy what they're wearing, don't waste your time.. they're wearing it for a reason. It's not as if you stop people in your local town centre and ask to buy their clothes (well... I hope you don't... crazy people), so why do it online?&lt;br /&gt;&lt;br /&gt;¬¬... ignore the 'U'ers and maybe it'll die out.&lt;br /&gt;&lt;br /&gt;Anyway, news reached my ears via the intrepid reported Espii (link to the right) that Vult has dropped the first hint about v26. Word is that it will be bringing the classses aspect into the game, and this can only be good news. Having gotten bored of levelling, I've switched my stats around to get Large Heal and the Bard spell, but healing people for 12 each time and running out of SP after the third cast really doesn't cut it when there are people with potentially 300+ hit points and green potions are so cheap.&lt;br /&gt;&lt;br /&gt;Sure, the new bosses and tough areas are great. But I hope the classes bring in some balance. At the moment it's either:&lt;br /&gt;&lt;br /&gt;a) go all magic&lt;br /&gt;b) get KSed and killed quickly&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So this is how I see the classes. It's total guesswork, so don't take it to be official or anything. As with all MMOs, these should be the basic classes and their strengths and weaknesses:&lt;br /&gt;&lt;br /&gt;-Warrior&lt;br /&gt;&lt;br /&gt;The standard melee class. High strength and defence.&lt;br /&gt;Pros: Good for tanking.&lt;br /&gt;Cons: No range attacks.&lt;br /&gt;In EO terms: go for Str and Con.&lt;br /&gt;&lt;br /&gt;-Mage&lt;br /&gt;&lt;br /&gt;High magic attack power.&lt;br /&gt;Pros: VERY powerful range attacks.&lt;br /&gt;Cons: Elements will have a lot to do with attack power. Slow casting (hopefully!). SP limits.&lt;br /&gt;In EO terms: Pure int.&lt;br /&gt;&lt;br /&gt;-Healer&lt;br /&gt;&lt;br /&gt;This is an interesting one as there's still no sign of stat increase spells (aka 'buff plz'). Aside from the usual healing magic, I hope to see some of these spells added at some point.&lt;br /&gt;Pros: Every party will need one.&lt;br /&gt;Cons: A pain to level.&lt;br /&gt;In EO terms: Wis for healing magic, and maybe some Con for extra SP. Once the healer runs out of magic, the party is screwed.&lt;br /&gt;&lt;br /&gt;-Archer&lt;br /&gt;&lt;br /&gt;Well something had to be done with all the bows floating around out there!&lt;br /&gt;&lt;br /&gt;Pros: Fast range attack&lt;br /&gt;Cons: Consumable items (arrows).&lt;br /&gt;In EO terms: Link bow strength to Agi. At the moment it's still linked to Str and it's rather silly for a warrior to use a bow.&lt;br /&gt;&lt;br /&gt;No doubt there will be subclasses and hybrids as well. I just hope the update doesn't tip things even more in the magic's favour.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115421084125336363?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115421084125336363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115421084125336363' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115421084125336363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115421084125336363'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/07/u-u-u-u-u.html' title='U U U U U'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115391791990591793</id><published>2006-07-26T05:31:00.000-07:00</published><updated>2006-07-26T05:45:19.930-07:00</updated><title type='text'>Moderation...</title><content type='html'>Yay 100 page views already, with no advertising at all :] Thanks everyone.&lt;br /&gt;&lt;br /&gt;Next subject: EO moderation, or lack of it.&lt;br /&gt;&lt;br /&gt;I was browsing the forums of an RO private server that I play (xilero.net). The server has around 1000 on at a time, so similar in size to EO. It has optional donations, for which players receive 'uber' items if they choose to do so. Apart from that, it's free to play just like Endless is.&lt;br /&gt;&lt;br /&gt;Anyway, they have a Reports forum, where any scamming, KSing, harassment or abuse can be reported. If the evidence posted (usually a series of screenshots with timestamps) is enough proof that it's a legit report, and the accused doesn't have a good defence or fails to respond at all, then the moderators there take instant action and ban the offender permanently. Observe:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.xilero.net/forumdisplay.php?f=12"&gt;http://forums.xilero.net/forumdisplay.php?f=12&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Wonder if a similar system would work on EO? Add this extra forum, hire 4 or 5 people to investigate the claims and moderate the forum, and repeat offenders are reported to the HGMs (Aengie or Vult) for them to take action needed.&lt;br /&gt;&lt;br /&gt;Of course at the moment the admins are focusing on developing the game and we're left to look after ourselves, but it's something to consider in future. Just maybe... a little less harsh than instant banning? :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115391791990591793?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115391791990591793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115391791990591793' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115391791990591793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115391791990591793'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/07/moderation.html' title='Moderation...'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115377735428302804</id><published>2006-07-24T14:14:00.000-07:00</published><updated>2006-07-24T14:59:03.966-07:00</updated><title type='text'>Change the record!</title><content type='html'>Two recurring topics on the EO forums.&lt;br /&gt;&lt;br /&gt;One: Mizzy.&lt;br /&gt;Two: Paperclip.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Aren't you bored yet? Seriously.. there are so many topics on these two and none of them are interesting. It's incredible how the players of Endless Online can talk so much, yet say so little. As if they think their opinion actually MATTERS to Vult, when in both cases it's obvious he won't do anything because there's nothing to be addressed.&lt;br /&gt;&lt;br /&gt;Mizzy: Does events. Is intolerant of idiots. Combine EO events with this intolerance and you get a lof of people complaining and getting kicked for it. Believe it or not, the game does not revolve around what YOU want. Endless Online is little more than a testing ground for Vult's coding, so anyone who thinks their level, gold, or fresh-from-the-stinking-dark-basement Tsearch hacks matter at all is in for a big shock at beta (assuming we even get that far). All Mizzy is trying to do is provide some entertainment for the players, and to keep them playing and testing the game. But if you screw around, try to disrupt it, or decide that it's not to your exact liking and mouth off to her, chances are you'll get a admin-style slap in the face. And the forums DO NOT want to know. People will be kicked. People will complain. Get over it and move on.&lt;br /&gt;Mizzy is the last admin Vult would consider for removal, because she's the only one that both moderates and interacts with the players. Grow up a little, or do us all a favour and sell your computer and use the money to go back to school.&lt;br /&gt;&lt;br /&gt;Paperclip: Is banned for good. No amount of petitions or threads about it will change that. Most likely he'll get past the ban and make a return to annoy us all again. But until then, he deserved a ban and got it.. let it go.&lt;br /&gt;&lt;br /&gt;On a different note, the v25 buzz has died down. Looks like it's back to the 'making your own fun' days, everyone.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115377735428302804?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115377735428302804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115377735428302804' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115377735428302804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115377735428302804'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/07/change-record.html' title='Change the record!'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115367951822093262</id><published>2006-07-23T11:14:00.000-07:00</published><updated>2006-07-23T11:31:58.233-07:00</updated><title type='text'>The Guild Network</title><content type='html'>Ok. Back a little later than planned. Hot summer day + broken down train + hangover = not a happy Ben. Anyway.. the promised post.&lt;br /&gt;&lt;br /&gt;You've probably heard of the guild networking idea. Sabanthrea originally proposed it several months back, and the idea has been redeveloped by Espii and will hopefully catch on a little better than last time. Let me explain.&lt;br /&gt;&lt;br /&gt;There are many guilds out there who have reputations as honest, clean guilds. There are also many players out there who just love speeding and scamming. Occasionally one of these players (or as I like to call them, 'morons'), will slip into one of the decent guilds. The guild networking idea is basically a collective of guilds who will keep an eye on each other's members and report these morons to the guild leader. Said member gets warned/kicked and refused entry to any of the other guilds in the network.&lt;br /&gt;&lt;br /&gt;Guilds that have agreed to this so far are: &lt;span style="font-family: verdana; font-size: 85%;"&gt;PGD, ROX, VVV, EX, MNM. RA, HOJ and NC are considering the idea. If these three sign up, that'll be almost 2000 members watching over each other voluntarily. And people say the EO community is going downhill? Nice to see there are SOME decent people still around . &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It's not much, and will not stop people speeding. But in a game with minimal moderation, we're hoping it'll at least make people think twice about downloading Tsearch. Sure, you can speed and get an extra few exp for it... but at the risk being kicked from your guild? Is it worth it? You decide.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115367951822093262?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115367951822093262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115367951822093262' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115367951822093262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115367951822093262'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/07/guild-network.html' title='The Guild Network'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-31453470.post-115348646022956969</id><published>2006-07-21T05:49:00.000-07:00</published><updated>2006-07-21T05:54:20.240-07:00</updated><title type='text'>Opener</title><content type='html'>Well. Since everyone else is jumping on the 'I want to be like Wikky/Nezlo/Espii/other people' and getting their own blog for their inane EO rants, I have too. This won't be anything other than a soapbox for me to post my thoughts on the game, so if you want to find the route through Hell or to the fire void, or want to check the top EXP gainers, then go to other blogs.&lt;br /&gt;&lt;br /&gt;First meaningful post here will be when I get back from visiting family on Sunday. Ta ta.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/31453470-115348646022956969?l=notanothereoblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://notanothereoblog.blogspot.com/feeds/115348646022956969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=31453470&amp;postID=115348646022956969' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115348646022956969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/31453470/posts/default/115348646022956969'/><link rel='alternate' type='text/html' href='http://notanothereoblog.blogspot.com/2006/07/opener.html' title='Opener'/><author><name>Ben</name><uri>http://www.blogger.com/profile/09671752526649706426</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
