Things RO has that EO needs: part 1
Kay, as promised. I play way too much RO, and it has a lot of features EO would do well to copy.
First off: Player-owned stores.
I know a lot of games have this other than RO, but it's the example I picked. Here's how it works.
Player decides he needs to sell something. Rather than run around shouting "SELLING STUFF", he simply decides to set up a store and wait for buyers to come to him. This way he can get on with other things, and maybe even leave the game running and go off to that thing called "a life".
So. Player sets up a shop. On RO it's a simple case of learning the skill, then pressing the corresponding hotkey... it can work exactly the same on EO. This window appears. At the top is the player's inventory, at the bottom is the soon-to-be store.

Player drags the items for sale into the shop window, sets a price and a name for the store. Please note, I know a piece of empirium is not worth 123 mill... this is just an example :P

Once it's all done, hit OK. The shop appears in a window on the player's screen.

And that's it!The shop closes automatically when all items are sold out or the player dies. Said player is now free to go off and do whatever, and wait for a buyer. And there's NO risk of being scammed (unless you were stupid enough to put the wrong price or item up, in which case it's your own fault).
It really is a much easier, more efficient and less spammy way to advertise and trade. Let's look at it from the buyer's point of view. In this screenshot I've gone to a well known trading spot, where players gather to vend en masse. In EO terms, this place would be Aeven Square. Or maybe get rid of the disco and set up an area there for vending?

Quite simple. The speech bubble is the shop name. Double click it to open the shop, which will look like this.

Items the player is selling on the left. Drag the item you want over to the right and hit Buy to complete the purchase. It really couldn't be simpler.
Implementing this on EO would have a whole variety of benefits.
- Would DRASTICALLY cut down on the number of scams, assuming the seller sets the correct price. Even if they don't, they will not be able to complain as it would be their mistake and no ill-intent from the buyer.
-Reduce the amount of spam selling in Aeven Square and other places.
-Eliminate the last practical use for global, meaning it can be removed and save even more bandwidth.
-Make moneymaking easier for new players.
Do it Vult, you know it makes sense. Learn the skill somewhere - maybe the requirements could include Cha, so it finally has a use. All good salesmen need charisma! Then it works like any other skill. Hit the hotkey and vend away.
I can't think of a reason not to implement this. If you can, comment. Ta.
5 Comments:
I couldn't agree more, the points you made for pro player shops have me convinced this is the best course of action - Global Sucks.
Nice post Ephy. That would definately be a plus for EO.
Can't wait for Part 2.
I am just hopeful that your effort here, is a 10 part series. I will be looking forward to your other ideas.
Yes, I mentioned a player marcket long ago but Vult hasn't thought about it I don't guess :/
Love the idea though.
We also need a hotkey for pots :D
would be nice, indeed
but Vult-r waqnts this to be original,
this is used in at least 10 other MMORPGs
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